GameCentral gets to play Capcom’s next evolution of Monster Hunter, featuring the return of a classic arachnid.
Although more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
W hen it comes to swinging big weapons at even bigger monsters, Capcom's Monster Hunter franchise rises above the rest -- and ...
Monster Hunter World has become a seemingly eternal money-spinner for Capcom, as the action RPG continues to post impressive ...
The two monsters I fought, which haven't been in earlier preview builds or in the recent Monster Hunter Wilds beta, are truly ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
I can't even fathom how much money Capcom is banking on Monster Hunter Wilds making (seriously, I'm not good enough at math ...
Eurogamer has played the first six hours of Monster Hunter Wilds, and here are our in-depth first impressions.
Monster Hunter Wilds shows off the depth and breadth of the RE Engine, it’s just a shame the betas really failed to drive ...
Monster Hunter Wilds redefines the hunt, blending deep worldbuilding, dynamic ecosystems, and thrilling combat into a ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...